Moves library

Updated 29 April 2026

The Moves library is your master list of moves (like “Thunder Shock”). Once created, moves can be assigned to Pokemon as “learned moves” with the level learned and PP details.

1) Overview

Go to Configuration → Moves to create and maintain the move list. Moves have a type, category, and simple stats (power, accuracy, PP).

2) How it works

One clean list for the whole team

Moves are shared. When you edit the move details (like PP), any Pokemon using that move benefits from the same definition.

Why it matters: You avoid “Thunder Shock” being written three different ways in different Pokemon records.

Learned moves on Pokemon

On a Pokemon record, learned moves include the Level Learned and PP values. PP Remaining starts at the move’s PP Max (based on the move).

Tip: set PP on the move before assigning it to many Pokemon

3) Step-by-step guide

Next step: Assign the move to a Pokemon in Pokemon → Abilities & Moves.

4) Fields table

5) Field name explanation

Move Name

The name people search and select on Pokemon. Keep spelling consistent across the team.

Example: “Thunder Shock”.

Type

Connects the move to your Type list so your data stays consistent.

Example: “Water Gun” → Type = Water.

Category

A simple label to group moves. It helps searching and filtering, even if you don’t simulate battles.

Example: Filter moves by “Status” to find support moves.

Power

Optional strength value. Use it if your organization compares moves by stats.

Example: Power 40.

Accuracy

A helpful reference value. Keep it consistent if your organization uses move stats for training or events.

Example: 85 for a risky move, 100 for a reliable one.

PP

Used to set PP Max for learned moves on Pokemon. PP Remaining starts from this value.

Example: If PP is 25, learned moves show PP Max = 25.

Description

Short human-friendly explanation of what the move does.

Example: “A small jolt of electricity.”

6) Tips

7) Common mistakes

8) Image

Moves library