Evolution rules

Created 29 April 2026

Evolution rules let you define when a Pokemon can evolve (for example, at a certain level). These rules support level, item, trade, and happiness methods.

1) Overview

Go to Configuration → Evolution Rules to create a rule from a base Pokemon to the Pokemon it evolves into. This is a “rulebook” for your team so evolution decisions are consistent.

Good to know: In this module, leveling up is driven by experience. When a Pokemon levels up, the system can check evolution rules for level-based evolutions.

2) How it works

Methods

Each rule has a Method. Depending on the method, only certain fields are needed:

Why rules help

Even if you don’t “auto-evolve” in the app, rules act as a consistent reference so every staff member follows the same standard.

Tip: agree on one evolution policy across your team

3) Step-by-step guide

Recommended: Create evolution rules before you run a big battle event—then everyone can check the same reference quickly.

4) Fields table

5) Field name explanation

Base Pokemon

The starting Pokemon. Think: “What do we have now?”

Example: Base Pokemon = “Eevee”.

Evolves To

The result after evolution. Think: “What does it become?”

Example: Evolves To = “Vaporeon”.

Method

Controls which requirement field matters. Pick the method first.

Example: If Method = Item, fill Item Required and ignore Level Required.

Level Required

The level where evolution becomes allowed (based on your organization’s rules).

Example: “Evolves at Level 16”.

Item Required

The item name your team uses to allow evolution.

Example: “Water Stone”.

Happiness Required

A numeric threshold you choose for happiness-based evolutions.

Example: “Evolves when happiness is 220 or more”.

6) Tips

7) Common mistakes

8) Image

Evolution rules